In October of 2024, SentimentVoice had the pleasure of being presented in the CyberArts exhibition held at the Torpedo Factory Art Center in Alexandria, VA, where its video documentation was kept on display until January of 2025. At the opening reception of this exhibition, viewers had the opportunity to directly interact with the VR and AI technology through live workshops and demos.
Photos provided by Sarah Cornell
At these workshops, audience members had the opportunity to explore the interactive VR world created by the computer engineers, visual artists, and sound artist. The five environments, all modeled by Matt LaBella, include the airport, school, immigration office, hospital, and workplace. As users tell their stories, the voice recognition technology developed by the engineering team analyzes the word choices of these stories, changing the aesthetics of the environments to reflect the emotional value of each story. For example, if a user recalls a happier memory, the environment's elements will change to a yellow color, whereas recalling a sadder memory will trigger a blue color with rain particles.
Final renderings by Matt LaBella
Environment blockouts by Matt LaBella
Color changes of the school environment
In addition to these visual changes, the emotional value of one's stories will also trigger specific sound cues. Sound artist Chrystine Rayburn created sound cues for each of the emotions that SentimentVoice's technology was taught to recognize (happiness, sadness, anger, anxiety, disgust, hope, loneliness, and surprise). As the environment changes visually in accordance with the change in emotion, so will the sounds. In addition to this, Rayburn also created soundscapes for each of the five environments.